Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Cells at War
Role: Game Designer
• Spearheaded a multidisciplinary team of artists and programmers developing an educational video game at McMaster University, simulating Pompe disease's progression and enhancing learning through interactive gameplay.
• Led the entire game design process, from conceptualization to implementation. I oversaw the creation of the game mechanics, story, characters, UI, audio, and visual design and their implementation in Unity.
• Led the playtesting phase, designing surveys and utilizing Unity Engine for prototype development, then analyzing feedback through comprehensive reports generated with Microsoft Office tools.
• Oversaw the project's timeline and task management using organizational tools like Trello and Miro, ensuring timely completion of milestones and adherence to project deadlines.
Date
2022
This project was a collaboration between McMaster University and George Brown College, financed by CEWIL Canada. The objective was to create a compendium of mini-games, each featuring different diseases, to serve as educational resources for students to enhance their knowledge of these topics.
As the lead designer, I managed a team of 8 artists, 3 programmers, and 15 biology students who developed the game's educational resources.
Available to play: Cells Vs Pompe (Pompe Disease).











